The Darkness is, in my opinion, one of the most underrated FPS experiences on this generation of consoles. It wasn't about mindlessly running and gunning, and featured a small but open rendition of a real, living city. The story was great, and the overall experience, while bogged down by one or two segments, was an absolute blast.
I caught up with Project Manager Sheldon Carter to discuss The Darkness II, and what we can expect to see when it releases later this year. I also got an in-game presentation from the leads of the development team, and I was floored with everything I saw.





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