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dnfreview

Well, it certainly has been forever. Duke Nukem Forever was originally supposed to ship in 1998, but due to mismanagement, lawsuits, and quite a few game engine changes, the game became a running joke. Most gamers considered it dead, until last year at PAX Prime where Gearbox Software announced that they had purchased the rights to the DNF name, and would be polishing it up for release. The hype train quickly gained steam as more and more fans realised that soon they could once again step into the shoes of Duke Nukem himself. Could DNF possibly live up to the hype, or is it doomed to fail?

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lanoirereview

L.A. Noire is an ambitious title from Rockstar Games and Team Bondi. It combines elements from so many genres, and brings a few into mainstream gaming. While on the surface it looks like your typical open-world Rockstar game, it is clear that this game breaks the mold. Some have even claimed that this is a huge gamble for the Developer.

So does this bet pay off, or will Rockstar and Team Bondi be left at the horse track? Read on find out.

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main

It has Begun! Mortal Kombat has finally arrived! One week has passed since the new Mortal Kombat game released on April 19th, and this reviewer couldn't be happier! If you're looking for info on characters and stages in this game, consult my Mortal Kombat Preview and my Mortal Kombat Hands-On articles. This review is all about the final product. Here, I'm writing about story mode (no spoilers), arcade, online, and test your luck, in addition to a discussion on the gameplay, graphics, and the game's overall appeal.

This game is truly one for the ages and if you want to find out how this game stacks up to previous MK titles and other games of today, then read on because have I got a great review for you!

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reviewheaderportal2

Back in 2007, Valve released the original Portal, a first-person puzzle game that surprised everyone who played it. It was fun, challenging, and maintained a dark sense of humor that gave birth to way too many internet memes. Nearly four years later, Valve has unleashed a sequel that promised to be more challenging, while providing even more laughs over a much longer game. Does it deliver? Read on to find out, but I'll give you a hint on my opinion:

Portal 2 freakin' rocks.

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bulletstormheader

In this day and age, video games are a serious business. Once small developers are now big companies trying to make money. The products they turn out are great, but they seem to be missing something. It's like the seriousness of the industry has rubbed off on the games and now they are all...serious. Enter Bulletstorm, developed by People Can Fly and Epic Games. Bulletstorm trades in well disciplined soliders for a group of foul mouth Space pirates, and swaps a gritty, realistic political war for a planet filled with mutants. This is all to remind players that first person shooters can, and used to be, all about having fun. Timesplitters anyone?

But does this formula work? Does Bulletstorm allow us to have fun, or will we be running back to games like Call of Duty for some serious play?

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msm

Finally, Mario has come back to the Wild World of Sports!! You've seen him play golf, baseball, tennis and soccer twice each, trying to defeat Bowser in the process. Hell, you've even seen him use the power of dance against Bowser!

It always seems that Mario will stop at nothing to ruin Bowser's day. The time has now come to put all of those sports aside, and jump into a whole new style of play. This time around, we get not one, but four sports to play! This game is called Mario Sports Mix, and boy, is it ever amazing! If you like Dodgeball, Hockey, Volleyball, and Basketball, then this game is the one for you. If that is not enough to entice you, then read on and find out just why I think this game should be tossed, slide, fall, and bounce into your Wii and be played for hours on end.

Oh and also, SPOILERS for super secret characters that are hidden in this game, as I will tell you all about it!

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danceparadiseheader

It's been a few short months since Kinect launched on US shores in November. In that time, we've seen no less than 3 dance games released for the device (All starting with the word "Dance"), with 2-3 more currently in development. It's no argument that launch title Dance Central is the undisputed king of the motion-based rhythm genre, with phenomenal sales and continued support via DLC.

Along comes Dance Paradise from Smack Down Productions, which attempts to shake up the dance floor by using a "Lane" mechanic similar to Rock Band and Guitar Hero. The end result is a mostly entertaining dance title that misses the beat just a little too much.

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killzone3review1

The Killzone franchise is one of Sony's strongest, especially in the shooter category. Once dubbed a "Halo Killer", it has since proven that even though it may not have what it takes to dethrone the Chief it can still provide players with the fast paced, over-the-top action that people want. Killzone 3 has stepped up to the plate to see if it can compete in this heavily saturated shooter market. Does the war against the Helghast have what it takes to become a "Call of Duty Killer", or is it going to end up a desolate wasteland like that of the planet Helghan?

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mvc3reviewheader

It's been over a decade since Capcom and Marvel last took us for a ride with their successful crossover fighting game series. Marvel Versus Capcom 2 was loved by millions when it released back in 2000, and is widely considered the best 2D fighting game of all time. So does it's successor, Marvel Vs. Capcom 3, upstage the king? Or, does it fall flat on it's face in comparison?

 

It's been over a decade since Capcom and Marvel last took us for a ride with their successful crossover fighting game series. Marvel Versus Capcom 2 was loved by millions when it released back in 2000, and is widely considered the best 2D fighting game of all time. So does it's successor, Marvel Vs. Capcom 3, upstage the king? Or, does it fall flat on it's face in comparison?

 

The answer depends largely on how long you've been playing the series, and fighting games in general.

 

READMORE

 

With a game like this, the first thing people want to know is whether or not it plays like the previous games. The answer is a resounding... almost. This is where a major rift is caused in how much players will enjoy the game. MVC2's layout featured the standard low/medium/high punch and low/medium/high kick buttons that nearly every Capcom fighter has for better or worse adopted over the last twenty years. For whatever reason, MVC3 opts for a simplified (and much cheaper) layout of just low/medium/high ATTACK. This is something that will annoy seasoned and professional players, while at the same time allow newcomers and casual players to pull off combos slightly easier. On top of this, there is a “Simple mode” button configuration that makes things even easier. As I said, this won't seem like a big deal to a large portion of gamers, but it goes without saying that performing a haduken with the kick button comes off as a bit broken..

 

While the questionable button layout is subjective at best, the overall presentation and feel of the game is completely on point. The action is fast and silky smooth, and the added emphasis on aerial tag combos can be exhilarating if pulled off correctly. The comic book vibe of the UI and character models make the game look and feel vibrant, while the admittedly small list of stages are just as interesting as the brawlers themselves. The soundtrack is much, MUCH better than the out-of-place, repetitive garbage from MVC2, though the voice acting has taken a nose dive for the worse. Storm has a raspy voice, Wolverine sounds just like the Hulk, Captain America sounds like a high school jock, and She-Hulk says crap like “Heave-Ho!” over and over. Heave-Ho? Who the hell says that? Thankfully, most of the voice acting can be switched over to Japanese. I'd rather have no clue what they're saying than understand it and be miserable.

 

The small things are what make this game really stand out. Having characters actually call each other into the fight is a nice touch, as is the intro dialogue between specific characters. Some love and careful thought went into each and every name on the roster; even the alternate color schemes have more put into them than simple palette swaps. While there are of course characters I would have loved to see included, I have to admit that Capcom and Marvel assembled a cast of unique and enjoyable fighters that should interest every type of player out there.

 

The game also supports online play, which is almost completely broken. Not once was I able to connect to the online servers via “Xbox Live” mode. After I chose ranked or player match, I would then be greeted with a “Connection Lost”, or “Cannot Join Game” error message. I was able to play online by allowing player matches to occur during arcade mode, though that doesn't change the fact that some serious patches are needed to make the online mode work better. Here we are, nearly a week later, and the problem still persists. I have to admit, however, that once I got to play online it was fast and enjoyable.

 

The game has a few other offline modes aside from arcade and versus, though they're essentially one and the same. Training mode is exactly what you think it is, while Mission mode totally isn't. Mission mode is a poor, poor attempt at helping players learn each characters move set. A prompt appears on screen telling you which attack the computer would like you to do. Unfortunately, it doesn't list which buttons pull off said attack. To find that out, you have to pause the game and go into a different screen that lists what you need to do to progress to the next attack on the list. On top of this, some attacks just don't register correctly even after being pulled out right. The final straw in this mode is broken as you find out that the unmanned character you're practicing moves on will frequently block mid combo, ruining your run and forcing you to start from square one. Not fun, Capcom. Not fun at all.

 

MVC3 features a large amount of unlockable art and videos, ranging from concept and promotional work to CG videos that tell the “story” of the game, if it can even be called that. The first time I completed arcade mode, I was bombarded with so many “Congratulations! You've unlocked...” prompt boxes I literally lost count of them. It's a good thing, because some people will be able to clear the game numerous times in one sitting, while others will take their time and savor every moment. Regardless of how you play, there is a lot of content here.

 

The game needs work in a few areas, however. Performing Special and Team Attacks are just too easy, and they can be countered simply by activating your attack after your opponent has. It's cheap and can really frustrate people who are new to the series. Some fighters are totally unbalanced, and picking faster characters over stronger ones almost always guarantees a victory. It all unfortunately comes down to who has quicker hands with their controller/fight stick. Skill isn't as important this time around. They've added things like the X-Factor bar, but most players won't even be aware of what they actually do.

 

Marvel Versus Capcom 3 is a fun, enjoyable game if you're willing to treat it like a new experience. The game plays differently enough to separate it from MVC2, while retaining parts of what made the series so great in the first place. Still, there are some discrepancies to be had. If you want the same game you've been playing since the Dreamcast, you should probably just stick to that. The truth is, Capcom needs to make a profit on this and catering to the dwindling arcade/tournament players is a sure way to counter that. Going the easy-to-play route ensures both casual and hardcore players will play this because let's be honest; tourny players WILL buy this anyway. Just being honest.

 

Overall Score:

 

75 out of 100

It's been over a decade since Capcom and Marvel last took us for a ride with their successful crossover fighting game series. Marvel Versus Capcom 2 was loved by millions when it released back in 2000, and is widely considered the best 2D fighting game of all time. So does it's successor, Marvel Vs. Capcom 3, upstage the king? Or, does it fall flat on it's face in comparison?

The answer depends largely on how long you've been playing the series, and fighting games in general.

Read more...  

deadspaceiosreview

Apple's iOS devices have been getting a lot of attention lately from some big names in gaming. Late last year, there was a lot of anticipation as id Software released Mutant Bash TV and Epic Games released Infinity Blade. While both of these games looked great, Mutant Bash TV reminded us that it still comes down to the gameplay. Regardless, it still seemed like the iOS was missing one major element: Story.

It seems like EA Mobile, a long time player in the App store, was preparing to fill that spot with Dead Space for the iOS. Did they pull it off? Or, do the user's of Apple's iOS have to continue to wait for a true console-class game?

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